A New Journey

A New Journey is chapter 1 of the Stormsong campaign.

It sees a disparate band of adventurers come together to defeat a pack of worgs led by a strange, wild-looking man in search of a broken sword hilt, and their fated encounter with a mysterious witch who only helps them ask more questions, than answer them.

Recap
Vorgard, the Breadbasket of Tor. A small, fortified town dedicated to protecting the farmlands of the West Marches.

Both amongst the hustle and bustle of the town's market, and in spite of it, we meet our heroes: Ágóða, Calendula, Hilda, Kerr and Ulfrik. All hailing from different clans and villages, they found their way to Vorgard in search of adventure, knowledge and most probably money.

After making their introductions in Free Man's Rest, a tavern and inn for mercenaries and vagrants, they heard screams from outside the large longhouse.

Barreling through the door to the inn came three strange, deformed dogs with malevolence smoldering in their eyes; the leader of the hunt, a ferocious creature with two heads, dripping a sickly saliva.

After the newly formed party dispatched of the horrid creatures, they rushed outside to find the town in chaos.

At the foot of the heart tree of Vorgard, known as Eyir's Honor, they find a disheveled, wild looking man clad in tattered hides and heaving an axe to and from the great tree. The party sees as he reaches in and grabs a broken hilt from the insides of the tree, before turning to the party with a vile grin.

After a harrowing battle between the adventurers and the wild man, Hilda picks up the broken hilt, whereupon it sparks with lightning; damaging her.

The party returns to the broken inn and rest for the night.

In the morning, they are introduced to Vóla Torvaarsdóttir, the chieftain of Vorgard. She congratulates the party, and offers to pay them for proof of further worg-slaying. The chieftain also suggests that they take the head of the wild man to a local witch who lives three days out of town.

The party agree and journey to the witch's abode; a small, quaint cottage in a dale deep within the Oldwood.

Opening the door, they are met with a middle aged woman with auburn hair that is blond at its roots, tied in braids by vines and flowers.

She revives the head temporarily through an ancient ritual, and inquire as to who he was in life. The party discovers that his name is/was Góral, and that he served a man called Bágir Black-Hand.